PC
Windows / Mac (Online) Game Built by: New Media Collective
Based on: Dalek by Rob Shearman Daleks created by: Terry Nation Dalek Voices by: Nicholas Briggs Inspired by (but not exactly following the plot of) the 2005 episode Dalek,
this fantastically inventive game launched alongside its broadcast in April
2005.
In it, the player takes control of the eponymous Dalek, as it glides around the
Geocomtex base killing everything in sight. The challenge is made more difficult
by the fact that power-ups are needed in order to get through some sections, and
although you can collect them as you go, only two can be activated at once,
creating a puzzle-game feel to an already frantic game.
Despite being a freebie, this is possibly the best Doctor Who game the BBC have
ever provided. It received over 250,000 plays in the first week – and doubled
that in the following fortnight. David Eccles, the MD of NMC, summed it up well
when he enthused that "People are sitting down and playing the game for an hour
at a time and enjoying every minute of it. This is unheard of for an online
game, as they are usually over in a couple of minutes".
The Last Dalek is available to play
here.
Controls Cursor keys to move, or: W: Up A: Left
D: Right S: Down Mouse-click: Exterminate/Unlock Space: Select Weapon/View Info
Walkthrough Note that this is the quickest way to solve it - there are also rooms you
don't need to go into that contain hidden messages, which aren't covered here.
Level 1 - The Cage
Sucker the two scientists, and then exit the now-open door. Sucker the three in
the next room, and again exit the open door. Sucker the next two and pick up the
Bio-Processor. Activate it. Go back to the start screen and unlock the door (try
shooting at it - you'll see). Go through it, kill the two scientists and then
unlock and go through the exit.
Level 2 - Weapons Research
Go through the door, then unlock the door on the right and go through that. Kill
the two scientists and get the 60khz energy weapon - activate it. Go back to the
prior room and destroy one of the barrels in the bottom-right to kill that
scientist, then destroy some of the barrels (some of them will leave holes in
the ground that you can't traverse) to kill the other three. Exit by the nearest
door. Kill the scientist in front of you, then shoot a barrel at the bottom left
to kill one scientist, then head over to the right to kill the final scientist
(again shooting your way through barrels) and then unlock and exit by the door
behind him. Unlock the exit then make your way round the barrels (don't waste
your time destroying them) and quickly get out.
Level 3 - Mobility Research
Go through the door, kill the scientist, unlock and go through the next door
(quickly, watch out for the Sentry), then dash through the next three Sentries
and unlock the door at the other end. Go through it. Get the gearing system,
blast through a barrel to the right, unlock the door, go through it and kill the
scientistson the other side. Through the next door and get the Anti-Grav (watch
out for the Sentries). Now go back through the door you came through and kill
the scientists again. Stop for a breather and activate the Anti-Grav (keep the
weapon, but lose the door unlocking ability). Go through the door, watch out for
Sentries and shoot the same barrels you shot before from the other side. Go
through and back through the door you first entered in. Avoid the Sentries and
dash up the stairs. Shoot the scientist, destroy all the barrels, then hover
over the holes you've made. Switch back to having the weapon and the unlock
functionality. Unlock the exit and take it.
Level 4 - Access Corridor
Watch out - there's guards with guns now. Through the door, kill the scientist,
then through the bottom right door. Kill the guard and scientists, and go
through that door. Kill both scientists, and then through the bottom-left door.
Kill the scientist there, and then through the bottom-right. Kill the
scientists, switch to gun and hover options, and go down the stairs. Shoot
through the barrels, go round the grey cabinets and pick up the Shield
Generator. Back the way you came, up the stairs, switch on the shield and gun
options (and don't forget, if the shield takes a knocking, find somewhere quiet
to sit and wait for it to self-repair), up through the door, top-right door,
top-left door, then switch to shield and unlock options. Unlock the door, then
stroll casually past the Sentries. Go through the door, and switch to shield and
gun so you can kill the guards. Through the door that opens, kill the guards,
switch back to unlock and get through that exit.
Level 5 - Military Zone
Ensure you have shield and gun selected. Shoot through the barrels to get
through the top-left door. Kill guard, switch to shield and hover modes, and
then through the top-right door. Lots of guards here, so best off run! Get to
the stairs on the top-right and go up them. Sucker the immediate guard to death,
then switch when you can back to gun and shield options. Head for the top-right
exit, killing guards and shooting barrels on the way. Stand on top of the Sentry
and switch to gun and gearing, allowing you to destroy a barrel or two.
Switch to shield and anti-grav, allowing you to pass over the holes in front of
you and then to shield and unlock so you can exit. Before you leave, switch
shield and gun back on. Now, try and time it right so you can get on top of the
Sentry that's blocking your way to the 120hz weapon (shooting at them a few
times often makes them duck a little quicker) which replaces your 60hz one and
is twice as powerful. Get that, and head towards the bottom-left door. Before
you go through, you might need to take a second to recover! Get through the maze
of Sentries and guards then switch to shield and unlock to get through the door
at the far-left. Before you go through, switch to shield and gun, then kill the
guards on the other side, then switch on the unlock to get through the exit.
Level 6 - Defence Research
Use gun and gearing to destroy all the barrels, then switch one to hover and
head for the top-right exit, enabling shield and gun before you go through. Head
through the top right exit and then head past all the Sentries (pause after each
one to allow your shield to regenerate) and pick up the advanced shield. Now
destroy the barrel and select shield and hover so you can get over the holes and
back out the way you came without going past the Sentries again. Exit through
the door you came in, and straight back through to the start screen. As before,
use gun and gearing to clear the barrels (although if you aim right you don't
need to use gearing for this), then hover - this time to exit by the
top-left. Again equip the deathray and shield before you go through the door.
Shoot the two barrels dead ahead of you, then sneak past the Sentry. Equip antigrav to get over the holes, and then the unlocking to get through the door. Now
tread very slowly - if you get hit you must stop until you've regenerated! Head
for the very top-right corner and then select antigrav to get through the door.
Before you go through, make sure you have the shield on as you're about to get
attacked by several guards and Sentries! Go through the top-left door. Slide
past the pair of Sentries shooting forwards, and head round the path (destroying
a barrel on the way). Stand on top of the more intelligent Sentry, shoot the
barrels, then switch to hover and shield to get over safely. Switch back to gun
and shield and go through the door... Into another mine testing room! Again,
move slowly (and don't panic when the guards run towards you - they won't shoot
until they're really close, and you have the benefit of a shield) and head for
the top-left exit.
Level 7 - Optical Research
Enable shield and unlocking, make your way quickly round the room and then
through the locked door top-left. Head through, switching to shield and gun. Get
to the top-left door, shooting at any randomly flying bullets along the way
(you'll see...). Shoot the barrel on the left, then enable hovvering to go
around. Get that shiny thing! Head back (this time you can take a shorter route
down the right of the screen and back out the door). Enable sight and guns to
kill all four guards, but don't forget you have no shield. You can then go
through the top-right exit, switching back to shield and gun first. Dash through
the room quickly, killing everyone and switching briefly from gun to unlocking
to open the door. Head round the sentry room, and then switch to vision and gun
to kill the four invisible guys in the next room. After you've got through it
and unlocked the door with the bio-processor, you reach a similar room to finish
the level.
Level 8 - Access Corridor
Unlock the door on your left - kill all the scientist and turn your shield on.
Get the speed boost, activate it and go back to the first room. Equip hover and
go across the holes into the corridor. Use shield and speed boost to fly across
the corridor and then up the stairs with the hover, then quickly switch back to
shield and speed, and kill everyone. Switch back to hover to leave via the
stairs on the right. Use speed and shield to get past the first few sentries
until you reach the first door - go through it. Kill the scientist and go back,
then race down the rest of the corridor, unlock the door and switch to vision
and shield. Kill everyone there and head for the exit.
Levels 9 and 10 - Exterminate the Doctor...
Good luck!
2005 - Dr Who: Invasion of the Daleks
PC
Windows (Download) Programmer: Smilia
Designed for a competition under the banner "OneSwitch" by Trevor
Storey (aka Smila, a name on the retro gaming scene), this game was
specifically intended to be played by the disabled – specifically, there is just
one control (the space bar) which is used to both change the direction the
TARDIS is flying, and shoot the Daleks that are flying towards the bottom of the
screen.
A rather silly storyline, but an honourable attempt - nonetheless, those of us
fortunate enough to not be classed as physically disabled are unlikely to get
much out of this game.
2005 - The Quest of the Golden Banana
TADS
[Platform Independent Interpreter] (Download) Programmer: Eric Eve
A tutorial program for Michael Roberts' software developer TADS, Eve's small
comic story is designed around showing the user through all the different
commands a TAD programmer could use, with little concern as to the quality of
the game itself - which features a TARDIS as a major piece of a puzzle.
Controls Type-in game
2005 - Doctor Who - Dalek Hunter
Handheld
LD Game Released by: Character Options
As part of their recent license to create toys to tie in with the relaunch
of Doctor Who, Character Options created a low-budget LCD game, suitable for
those age 5 and up who particularly wanted to destroy Daleks in a plot a little
reminiscent of Parting of the Ways. Initially intended to be housed in a TARDIS design (see right) the game
ended up appearing inside a deluxe Dalek make-up kit affair - all this to-ing
and fro-ing over designs, however, did stop someone from checking the
instructions properly, and information was copied across from a recent series of
Batman Begins LCD games.
(It doesn't end there either - later in the instructions the Dalek Mothership is
referred to as "he" - presumably a reference to the Scarecrow or something).
The game centres around an attack on Earth by the Daleks, as the instruction leaflet explains:
The Dalek fleet is approaching Earth. You must pursue the Mothership and try
to destroy it but Dalek's are pouring out of its launch bays to try and thwart
your attack. Can you avoid the Daleks and other space debris hurtling towards
you as you try and destroy the Emperors ship before the Earth is reduced to
rubble?
The player then takes control of a ship, which they can alter the speed of
(only when you're travelling fast enough do you get a shot at the Mothership,
which you must hit 100 times to destroy - tricky given that there's three places
it can appear). The player can make the ship "jump" (yes, that's right, jump...
in space...) to avoid the return fire of the Mothership and the oncoming Daleks.
PC
Windows (Download) Programmer: Peter Crossley [website]
This frustrating puzzler is a remake of the classic game King's Valley, but with
the fourth Doctor taking the role of the coin-collecting hero, forever running
from the Cybermen.
Although the game gives you infinite lives, the puzzles get increasingly
harder, and the save game option every five levels seems further and further
away each time.
Controls Cursor keys: Directions (down to use drill/spanner if held)
F1: Help F6: Switch to windowed view D: Restart level
Mouse on final level 21
Walkthrough of First Three Stages Get the coins and spanner on the left hand side of the screen. Drop off the
bottom right, and then use the spanner to open the hatch but don't drop down it!
Jump across and get the drill, then drop down. Get the coins and drill through
one of the blocks, then jump back to get the drill behind you and drill through
the other. Drop off the bottom right again to get to the exit at the top of the
screen. Drop off the bottom left to get the leftmost coin. Then drop off the bottom
right and get the drill on the lowest level. Drill straight through the block
next to you, get the coin and go up a level. Get the coin and drill that are
there, then go back and drop down the bottom right. Drop down one level and exit
the right of the screen - drop down the bottom-left of the screen and you should
be able to drill through one block to get the final coin. Get the spanner, drop down and open the hatch beneath you, then jump over it
to get the coin on the left. Drop down again, exit on the right, get the other
spanner and open the hatch at the base of the screen. Jump over that and get the
coin at the top of the ladder, and the one on the other side of the screen too.
Go back right, get the drill at the bottom and drop through the hatch. Drill
through one of the two blocks that's in the way of the last coin, then drop
right the way back through again to get one of the other drills and do the same
again. Drop through the screen one more time and get the drill at the very top.
Drill through the block on the right of the screen and run right to the exit.
2005 - Dalektron
PC Windows (Download)
Programmer: Andy & James Bower [website]
Game Design: James Bower
Game Programming: Andy Bower
Dalek 3-D Models and Doctor Who Consultant: Gavin Rymill [website]
Doctor Who Theme Music: Oddsprite [website]
Programming Language: Smalltalk [website] Uncredited Dalek Font: Keith Bates
Designed to teach his
nine-year old son about computer programming, Andy Bower's Dalektron is
based heavily on Robotron (moreso than the reams and reams of freeware games, usually called 'Daleks', produced over the years), as the Doctor, Mickey (bizarrely showing off his legs somewhat) and Rose battle dozens of Daleks in a myriad of colour schemes - many based on the show's history, with a few new designs thrown in for good measure.
Tip Don't attack the chained Dalek
in Level 7 - it will add to its strength, and the strength of all the other
Daleks in the game! If you're aiming for a higher score though, this can
actually work in your favour...
2005 - Launch Guinevere
PC Windows / Mac (Online)
Publisher: BBC Online
Throughout the broadcast of the 2005 series of Doctor Who, a number of "spoof" websites were set up by BBC Online to tie in with individual episodes
– when the show returned for a Christmas special, they went one step further and included a mini-game as part of their
http://www.guinevere.org.uk/ site.
The aim is simply to successfully launch the Guinevere probe on its trip to Mars.
Simple, but at the same time very low on replayability.
Controls Click 'green' to launch, and press the spacebar for extra thrust.
Tips Keep restarting the game until you see weather condition as sunny. Night is
extremely difficult and rainy is actually impossible. Hold down the mouse button
on green until the right hand bar has is around 2/3 of the way from the
right-hand side of the screen (and on its way back) and then release – press and
hold the spacebar to make it through the gap. Simple!
2005 - Doctor Who / Project Gallifrey
PC Windows / Mac (Online)
There has been a long-held tradition online of playing Role-playing games to
indulge in escapist fantasies.
This one, we have to admit, confuses us slightly. It seems to be a group of
people (six at the last count) telling each other that they're fighting each
other in big spaceships and so on.
Cheats Erm, pretend to have The Biggest Spaceship In The Universe Ever, we assume.
2005 - Lost in the TARDIS
PC Windows / Mac (Online) Programmer: Murray Ewing [website]
A small game which challenges you to find your way around the maze of TARDIS
corridors, randomly reconfiguring every time you play.
Options at the start allow you to choose the size, and therefore difficulty, of
the maze.
Controls Mouse
2005 - Dalek
PC Windows / Mac (Online) Programmer: Brent Silby [website]
A fast and furious shoot-em-up sharing little with the various Dalek games
made across the years. This one is actually fun! (If baring little relation to
the series - really just a generic arcade game with some Dalek sprites).
Controls I
J L = Directions
K
X = Rapid Fire
Z = Energy Weapon
2005 - The Five Doctors
PC
Windows (Download) Programmers: Paul Somers & Wil Roysdon [website]
using Game Maker
Launched on December 22nd 2005 this game, which had taken a month to program, was the second to be inspired by the
name The Five Doctors... Unlike the first,
however, this took the form of five arcade-style games based on an adventure of
each of the first five Doctors: 100,000BC, Tomb of the Cybermen, The Three
Doctors, Genesis of the Daleks and Castrovalva.
Wil's original concept was to create a single level for every story (possibly
including the new series), much like the ambitious plan behind Cheeky Monkey's
Timelord. After level one took several
hours alone, it became clear that it was far more sensible to scale down
somewhat and create a single level for each Doctor... Again, though, ambition
got the better of Paul and Wil, and after Paul (who had by that point taken over
most coding duties, with Wil playtesting) spent a great deal of time on the
fourth level it was decided to name the game The Five Doctors and finish with
Castrovalva.
The game was extremely well received, and followups began to be planned...
Freeview, PC Windows / Mac (Online)
Starring: David Tennant
Mum: Lisa Palfrey
Dad: Nicholas Beveney
Girl: Mollie Kabia
Boy: James Harris
Grandad: Robin Meredith
Grandma: Gwenyth Petty
Graske: Jimmy Vee
Older Man: Roger Nott
Urchin: Ben Oliver
Young Woman: Catherine Olding
Written by Gareth Roberts
Directed by Ashley Way
Production Co-ordinator: Katy Cartwright
Script Supervisor: Pam Humphries
Standby Art Director: Jenny Bowers
Concept Artist: Peter McInstry
Lighting Gaffer: Bob Fernandes
Steadicam Operator: Alf Tramontin
1st Assistant Director: Peter Bennett
Dubbing Editor: Paul Jefferies
Casting: Gary Howe
Interactive Team: Philip Watson, Ronnie Bullen, Tom Wey, Bronwen Lynch
Interactive Assistant Producer:
Claudia Griffiths
Graphics: Andy Greenham
Costume Designer: Brian Malam
Make-up Designer: Marie Doris
Dubbing Mixer: Tim Ricketts
Sound Recordist: Phil Edwards
Editor: Jamie Marsh
Online Editor: Phil Gadd
Post Production Supervisor: Jennie Jones
Original Theme Music: Ron Grainer
Music: Murray Gold
Visual Effects: The Mill
Visual Effects Producer: Will Cohen
Visual Effects Supervisor: Barney Curnow
Prosthetics: Millennium Effects
Supervising Art Director: Arwel Jones
Production Designer: Edward Thomas
Script Editor: Simon Winstone
Direction of Photography: Rory Taylor
Associate Producer: Dawn Walters
Producers: Sophie Fante, Jo Pearce, Andrew Whitehouse
Executive Producers: Russell T Davies,
Julie Gardner
BBC Wales (C) MMV
Attack of the Graske was proposed to Doctor Who's executive producers Davies and
Gardner by BBC's Jana Bennett, who at the time was heading up 'TV Plus' - an
initiative to discover new ways to add value to the BBC's biggest shows. After
drafting in Gareth Roberts (a stalwart of Virgin books, who would shortly be
commissioned to write tenth Doctor novella I, Dalek and the 2006
Tardisodes
series), along with a number of the artistic staff from the main series (Edward
Thomas, The Mill and Millennium Effects) plans were made for a 15-minute interactive mini-episode to be
broadcast across BBC digital for Freeview and Cable viewers immediately after
the Christmas day transmission of The Christmas Invasion. Billie Piper's Rose
was written out (with the explanation that the Doctor had just left her at a
1979 Abba concert) enabling the viewer to take on the role of companion for the
duration, with the assistance of their remote control - adjusted to have the
power of the Sonic Screwdriver.
Roberts created the Graske (also known in early drafts as the Griffak, Gr'thaaak
and Graak), a time-travelling race who would kidnap humans - a straightforward
plot device allowing maximum use of the interactive features available - and
named the story Changeling World (later to be changed to the more
straightforward Attack of the Graske).
Scenes were set in modern-day Wales,
along with one scene in December 1893, recorded in Mount Stuart Square,
Cardiff (replacing a scene of Satellite Five – from The Long Game, Bad Wolf
and
Parting of the Ways, at Christmas, and also another replacement featuring a
witch-burning) and on the Graske's homeworld Griffoth (the first time the new series
would visit an alien planet onscreen).
Following a successful broadcast on BBC digital, the 14'07" episode was tweaked
slightly (the mouse would be used to click on options, despite Tennant's audio
tracks still suggesting "using the arrow keys", "press button 1" and so on,
and the narration over the end credits inviting the viewer to try again was
removed) and appeared in 2006 on the official Doctor Who website
as a Flash game (the latest version, Flash 8, was required for it to work) - joined soon
afterwards by new games Slitheen Surfer and SuDocWho.
Controls TV remote control (as instructed) / Mouse (online version)
All the Answers 1) Mum is the alien impostor.
2) To control the TARDIS, press options three, one, two when the Doctor
instructs.
3) The Graske is in section eight.
4) The Graske is in section three.
5) The Greaske is behind the boxes - option three.
6) Shape two.
7) 89.
8) Key one fits the lock.
9) Use the teleport option.
2006 - Slitheen Surfer
PC
Windows / Mac (Online) Publisher: BBC Online
A simple and ultimately pointless "game" in which you must guide Margaret
Slitheen to safety on her surfboard, away from the remaining pieces of planet
Earth.
Presumably a game based inside the character's imagination then.
If you hit six pieces of debris, you must restart. If you can get through all
fifty pieces alive, you win.
Controls Cursor keys left and right.
2006 - SuDocWho
PC
Windows / Mac (Online) Publisher: BBC Online
Released alongside Slitheen Surfer, this game cashes in on the Suduko craze
that had swept the world in 2005, but replaces the numbers with pictures of the
Doctor's heads. If you were really clever, you could make them all line up they
way they're meant to and win.
For those of you that have managed to miss Suduko, the rules are "simple".
Within each of the mini 3x3 squares, you must fill in all the numbers 1-9 in any
order, without repeating them. BUT. You can't repeat the same number twice
across any horizontal or vertical row across the whole board (see how there's 9
spaces each direction?). Very easy if you're Carol Vorderman apparently.
PC Windows (Download) Publisher: Theo's Grotto [website]
Programmer: Peter Teal
Beta Tester: Mindy Wallman
Using Clickteam's Games Factory and DizzyAGE by Alexandru and Cristina Simion
What's
Dizzy, you ask? Ah, you clearly missed the 80s entirely, didn't you?
Dizzy was the star of a number of 80s/90s computer games created by The Oliver
Twins (now owners of Blitz Games) for Codemasters, mainly with a puzzle/arcade
mix that has ensured a long life in the world of fandom far beyond its death
(sounds like the 90s to us).
Besides being one of the largest and best Dizzy fansites out there
Yolkfolk.Com also create (and participate in creating) their own new Dizzy games. In 2000 they announced Dizzy Who, in which Dizzy meets the Doctor. From the website:
After his second defeat from Dizzy the evil wizard Zaks' spirit is imprisoned by the White Guardian into a temporal time eddy. In this prison Zaks plans his revenge on the egg that sent him there, and from his prison he contacts the Black Guardian. The Black Guardian restores Zaks to life on the condition that he destroys the Timelord known only as the Doctor. To aid Zaks the Black Guardian sends a renagade Timelord called the Master. The Master, using his TARDIS, frees Zaks from his prison and returns him to the land of Zakeria.
Meanwhile the White Guardian contacts the Doctor, and warns him of the Master and Zaks. To reimprison Zaks and the Master the Doctor is told he must retrieve the six segments to the Key to Time and deliver them to the White Guardian. The six segment of the Key of Time have been spread throughout Dizzy's past. To reimprison Zaks and the Master the Doctor has no choice but to contact the only person that has ever beaten Zaks before to aid him in retrieving the key to time.....
Dizzy.
Dizzy, Treasure Island Dizzy, Fantasy World Dizzy, Magicland Dizzy, Spellbound Dizzy and
Dizzy Prince
of the Yolkfolk). In each of the 'worlds', one segment of the Key To Time is hidden, and Dizzy and the Doctor must find them all. Besides all the staple Dizzy-type puzzles, the maps were being carefully imported from the original Spectrum games (allowng the player to revisit familiar locations, but with new challenges)
Originally, a poster (see right), 2 short video sequences (original title sequences with 'Dizzy Who' added in) and a demo of the first few screens were created (which included Wayne Peters' sixth Doctor from his
Doctor Who Adventure).
Everything went quiet then, until 2006 when Peter Teal launched his own website
Theo's Grotto.
He used a new software package (DizzyAGE, specifically designed to build 8-bit
style Dizzy fangames) to rework and complete the first part of Dizzy Who.
Whether the remainder is ever completed remains to be seen (although we
certainly hope so, as the DizzyAGE version is highly reminiscent of the original
games of our youth), but Dizzy Who: Into The TARDIS works nicely as a complete
(if small) game in itself.
Controlss Z and X or Cursor = Move
Space = Jump
Enter = Pick up/Drop/Use/Enter
(Note that when jumping from one cloud to another its advisable to step away
from the edge first, then start walking BEFORE you jump. If you hit Z/X and
space at the same time, odds are you'll just jump straight up).
Solution L, Enter TARDIS, R, Get coin, Talk to Doctor, L, Exit TARDIS, R, R, Get
coin, R, R, Jump onto Danny's hut and then jump left from the very edge to get
onto a cloud. Jump right to go off the screen onto a higher cloud, then left for
the same reason, then back to the right. Make your way over all the clouds on
this screen, then get the coin and jump right off the screen. Get harp, then
make your way back left, this time continue left across the clouds, keeping an
eye out for one more coin, until you reach the treehouse. Get diary, L, Fall off
edge, R, Get coin, L, Enter TARDIS, R, Give Doctor the diary, Get screwdriver,
L, Exit TARDIS, R, R, R, R, Give harp to Danny, Get key, R, Use key on door, R,
Call lift (press Enter over the right-most white box, this will only work if you
have all 5 keys), U, Use screwdriver on bit of machinary, Get panel, D, L, L, L,
L, L, L, Enter TARDIS, R, Give panel to Doctor.
2006 - The Beginning
Programmers: Paul Somers & Wil Roysdon [website]
using Game Maker
Launched on 13th March 2006, The Beginning was the second adventure from this team, the first
being the well-received The Five Doctors. In a similar vein,
this was part-puzzle and part-arcade, based on the first four stories of the
William Hartnell era of Doctor Who, recently released on DVD. A hidden level
also featured the unmade story The Masters of Luxor.
This game was primarily programmed by Wil Roysdon, while Paul was hard at work
on Another Five Doctors, although Somers would
playtest and offer suggestions throughout.
Controls Curser keys to move
Space to use object
R to Restart, Escape to quit
Y to restart level
PC
Windows / Mac (Online) Publisher: Apathy Sketchpad [website]
An excellent puzzle game in which, for reasons best known to the designer, the
aim is to get Daleks onto gold blocks by pushing movable blocks around and, if
necessary, kill your fellow mutants.
Controlss Arrow keys to move
Shift = Plunge (drag block)
Space = Exterminate!
Home = Change Dalek
Mouse to scroll around the map
The website also contains a downloadable 3D version
here.
2006 - Old Rope
(aka Help Mickey!)
PC
Windows / Mac (Online) Publisher: Sequence [website]
The first game coded by Sequence, who were awarded a £150,000 contract from BBC
Wales to develop a series of games based on the first year's worth of David
Tennant's episodes.
A tipoff from Mickey on the Who is Doctor Who website sends you to a 'hidden'
page at the Leamington Spa Lifeboat Museum, which is apparently a coverup for an
underground museum of alien artefacts. Mickey instructs you to control a robot
to discover a number of such artefacts in an attempt to find the sword the
Doctor used in The Christmas Invasion – once the 'bot has this, he tells you to
self-destruct the machine, thus ensuring the Doctor's DNA is not discovered. For
some reason.
The artefacts all refer to previous stories:
Level 1:
Incomplete Cyborg Specimen [The Invasion], Shop Dummy [Rose], Alien Spacecraft
Level 2:
Alien Firearm, Explosive Device [Rose], Human Skin Disguise [Aliens of London], Wheelie Bin
[Rose]
Level 3: The Mona Lisa
[City of Death], Unknown Alien Corpse [Attack of the Graske], Satsuma [The
Christmas Invasion], Child's Gasmask [The Empty Child]
Level 4:
Oversized Maggot [The Green Death], Claws [Tooth and Claw], Sword [The Christmas
Invasion]
Controls Arrow keys to move
Space to view artefacts already held
H = Help
R = Radar
Tips The maps to the right should allow you to skip past the containers that are
missing artefacts...
2006 - Torchwood House (aka Satellite Game)
PC
Windows / Mac (Online) Publisher: Sequence [website]
A depressingly tedious game in which the viewer is "challenged" to scan the
skies to find four satellites by, erm, looking around. Once you've found four,
you get a message from Mickey thanking you for your help.
Stunning.
Controls Arrow keys to control, Space to Zoom, H for Help, S for Starmaps.
2006 - Are You Smart Enough? (aka Defeat the
Head!)
PC
Windows / Mac (Online) Publisher: Sequence [website]
Using samples of Anthony Head, this is a three level "test" based around the
Krillitane computer program seen in School Reunion - you are sent to the website
by Mickey at whosidoctorwho.co.uk, to break their code and then destroy it.
Controls Mouse
Tips The first two levels are pretty tough, mainly because of the 3D control
mechanism. Doesn't matter, as all they do is provide you with a head start for
level 3. Just fail the first 2, and then for the final test keep this window
open so you can see the handy "how it SHOULD look" image below!
Clockwork Robots Game
PC
Windows / Mac (Online) Publisher: Sequence [website]
Mickey sends you on a mission to attack Clockwork Robots that are scattered
throughout time searching for some crystals.
Controls Mouse, press spacebar repeatedly once a crystal has been located.
Tips The location of the crystal changes each game, but the best tip is to keep
pressing the mouse button repeatedly while you wave the cursor around - don't
take it slowly, just keep hammering away until you accidentally find a crystal,
and be prepared to start slamming the spacebar like mad once you locate one!
Cybus Spy!
PC
Windows / Mac (Online) Publisher: Sequence [website]
A rather clever game that sends you looking around the various fake websites
(mainly the Cybus corp ones) set up during the course of 2006.
Controls Various
Solution Watch Mickey's video. Type "Hello" in the chatbox and then follow the link
to IE. Go to 'product support' and then back to the chatbox. Type "What is the
product code?". Go back to IE and type "IE2306801". Go to the chatbox and type
"Replace the batteries", go back to IE and type "No". Go back to the chatbox and
type "Press FM button twice." Follow the link to Cybus Industries. Click on the
Fitness logo. Go back to the chatbox and type "657". Click the radio button and
then select 657. Go to the Henrik's website, go to the food hall page, and click
on "Henrik's surprise". Click on "our flavours" then go back to the chatbox and
type "Henriks and Millingdale"... and at this point TME is stuck...
can you help us?
Save Cyber-Paris!
(aka Airships)
PC
Windows / Mac (Online) Publisher: Sequence [website]
Mickey gives you control of an Airship to save the citizens of Paris.
Controls Cursor keys, Space for the ladder, E for an EMP pulse, Mouse to target.
Tips Save the EMP pulses! You don't get many of them, so it's only worth using
them in dire needs (at the very end of level 2, and then the very end of level 3
to destroy Cyber HQ). And take your time - there's no time limit, so just edge
yourself forwards, kill any Cybermen (and once all the onscreen ones are dead
you won't see more until you move the screen forwards) and then save the people.
If you lose a life you get all your EMPs back, so its worth considering when you
get to the building at the end, but if if you lose all three lives you have to
restart the game...
Defeat the Wire!
PC
Windows / Mac (Online) Publisher: Sequence [website]
Discover the Wire's last message and then delete it. Erm, doesn't make much
sense to be honest.
Controls Mouse
Tips Just do what the game tells you, and take your time - as you discover which
ones are the "dangerous segments", avoid them! For the record, the final messages are:
I am the wire! All life is prey to me!
I may be dead but my hunger lives on.
And now you shall help me feast again.
Spread my message You cannot stop the Wire the Wire must feed.
Flight Simulator
PC
Windows / Mac (Online) Publisher: Sequence [website]
A training simulator for the rocket that appeared in The Impossible Planet and
The Satan Pit.
Controls Cursor
Space for weapon
B for Boosters
T for the view
P to Pause.
Escape the Ood!
PC
Windows / Mac (Online) Publisher: Sequence [website]
A training simulator Sanctuary Base, based on The Satan Pit, in which you must
escape the Ood.
Controls Cursor to change view, mouse to select human and move them.
Solution Level One: Take one human right, avoiding the air blasts and the lone Ood,
to get the key from the top-right. Take him back to the start, then switch the
valve control to 2. Then take the group down through the corridor and wait by
the door before the last Ood. One at a time move them to the shuttle.
Level Two: Move one human to the pressure pad on the top-right, avoiding the
holes, and switch the valve to 2. Take them all down through the corridor South.
One at a time move them down into the next room, past the Ood. Switch to valve 3
and move one of them them right. They need to be parallel to the door prior to
moving so they can slip straight through! Get them past the next air blast, then
follow the roving Ood round the room to get to the key and head back to the
group. Switch to valve 4 and get them all into the room with two Ood. They're
safe at the top right, so move them there one at a time, then switch to valve 1
and get them into the final corridor. There's not much space there, so you'll
have to keep shifting them up. Then dash across the final room into the shuttle.
Level Three: Move one man into the right-room, and get through the maze to grab
the key, then go back to the start. and switch to valve 2. One at a time, get
everyone to the end of the lower corridor. Then one at a time get them to the
left hand side of the next room and switch to valve 4. Move one of them down
into the lower corridor and then (and this is the tricky part) follow the roving
Ood, while avoiding the spinning one and get into the right corridor - it helps
if you move the map a little to the right before you start! Get through the
maze, onto the pressure pad, and release valve 3. Sacrifice your guy, going back
to whoever's left. Get them past the Ood into the right-hand corridor (again
make sure they're parallel to the corridor before making them run - it'll be
easier) and then dash to the shuttle. Done!
Defend the Earth!
PC
Windows / Mac (Online) Publisher: Sequence [website]
Before you can join LINDA, you must answer a series of questions. Some test your
knowledge of the series itself, others test your knowledge of the spinoff
websites.
Controls Mouse
Answers Round 1: C, B, A, B, A
Round 2: A, A, B, C, A
Round 3: B, A, A, C, 21:15
Round 4: 1456, 156, 135, 135, The crescent
Round 5: Tycho Crater, Poison, Soo gan practeel gaatza, Schlechter Wolf,
555-236-801
Chloe's World (aka Art Attacks!)
PC
Windows / Mac (Online) Publisher: Sequence [website]
Control the Doctor as he runs around a maze connecting the dots, in this beautiful adaptation of the
Fear Her storyline.
Controls Cursor keys
Tips Whatever you do, turn the sound off – it'll irritate you like mad! Otherwise just follow round clockwise (or anti-clockwise for level 2) and avoid the scribbles. The final level has an
especially tight time-limit, so we'd recommend dieing immediately and restarting the level with full health, allowing you to run through the scribbles without any major concern.
Ghostwatch
PC
Windows / Mac (Online) Publisher: Sequence [website]
Control Suzy Monroe of Ghostwatch as she chases ghosts to capture them on
camera.
Controls Cursor keys
Tips Level 1: The hardest thing is getting the hang of focussing on the ghosts'
chests and not letting the camera wobble. Just leave your strong hand resting on
the cursor keys (not a natural position for the average gamer, who would
automatically place their strong hand on the mouse and their week one on the
cursors) and tap up regularly.
Level 2: You're not meant to win this one. Run around a bit and see a couple of
fakes (cats, wheelie bins etc) and then bump into a Cyberman.
Daleks vs Cybermen
PC
Windows / Mac (Online) Publisher: Sequence [website]
Control the Cybermen forces, killing Daleks and humans along the way...
Controls Mouse
M for Map
K.9: Deja Who
PC
Windows / Mac (Online) Publisher: Sequence [website]
Play K.9 as he relives the Doctor's greatest adventures, putting himself in the
place of the Time Lord. There is a primary objective for each level, but also
battery packs to collect - if you find all of them, an exclusive desktop
(usually a well known publicity image with K.9 plastered on top) is released for
your use.
The game remembers how many packs you've retrieved, so you can always go back
and have another attempt. Often they are hidden out of view, behind props
(tables, chairs etc) so it's worth going behind things to see if you pick up
more packs.
Overview with tips..:
Rose: Search the city streets for battery packs, then enter the Pizza parlour
and find five ice cubes to fire at plastic Mickey and find more packs. Then back
out into the streets to find some more packs and to locate the manhole cover
that the Nestene Consciousness is down (it's the middle one of the the
three at the top). Find more packs (by drawing the Auton's fire to destroy the barrels) and
the anti-plastic (the shiny thing in the middle of the room) then take the exit
to destroy the Consciousness.
End of the World: First go through four rooms and catch the spiders revealing
the code ACDB. Then activate Cassandra's air con units in that order to destroy
her. Head down the walkway on the left to find twenty seven battery packs, then
back up and through the blue door on the right to get to a maze - be careful
round here, and switch off any fan switches you come across, and find the final
battery back. It's not hidden! Don't walk into the path of any 'on' fans, as
they'll blow you down to the lower level. EXCEPT the one with the big yellow
arrow, which you actually NEED to use to propel yourself over a gap. Activate
the sun filter to finish the level.
World War III: Move around 10 Downing Street finding the packs and five
vinegar vials. The Slitheen will attack if they see you, but they take a very
basic walking pattern which can easily be followed (especially in the room with
two circling a table - just follow behind them and they won't spot you). When
you meet the Commander, you'll only have four vials, but there's an exit to a
room with the fifth. The Commander is a little faster, but otherwise also
follows a semi-predictable pattern (although will home in on you unlike the
other Slitheen).
The Empty Child
New Earth: Go through the wards, bumping into the Nurses to get medicine vials
(they mirror your movements, even if you're pushing up against something and
can't actually move yourself - use this to your advantage!) and battery packs.
The last few packs and the last vial are contained in the units that the zombies
have escaped from in the final room - there's a lot of zombies, but again with
predictable walking patterns, and they don't home in on you. So take it slowly
and then vaccinate everyone by putting the vials into the sprinkler system.
Controls Cursor keys
to move
CTRL to fire
Cyber Assault
PC
Windows / Mac (Online) Publisher: Fish in a Bottle [website]
Another online game released post-series two, and set between the two Cybermen
two-parters.
This is an in-depth affair, that hops effortlessly between three games: Overall
it's a strategy, based loosely on Risk, in which you must move your human forces
around the globe to take control of different countries. Where a conflict takes
place with the Cybermen, a mini rock-scissors-paper type game takes place to see
who wins, and when a country with a Cyber factory is taken over, an overheard
shoot-em-up takes place in order to destroy the factory once and for all.
At the start of the game, one of two Preacher commanders can be chosen: Charlie,
who gives you stronger base assaults, or Arthur, who gives you more recruits to
start with. Once the game has been won as either of these, a third option opens
up: the Cyberleader. Playing as him switches the playing field, and the Cybermen
must try and take out the Preacher bases.
The game features the voices of Nick Briggs and Andrew Hayden-Smith, reprising
their roles from the Cybermen episodes to give vocal instructions, and a
surprisingly clever (for an online game, anyway) AI engine.
As a homage to the 80s Choose Your Own Adventure interactive books, Stuart Palmer (aka
Altered Vistas) - the producer of a series of highly acclaimed CGI short movies based on the 1960s
Dalek Chronicles comic strips - created this original story.
Playing Earth space pilot Zak Rogers, you have crashed on the Dalek homeworld of Skaro and must make your escape. The game is primarily text based, with some CG images and sound effects to help illustrate the action. At the end of each section, a small selection of choices are made from which you are passed to a different part of the tale.
In
April 2000 (before we knew better) TME created some images of a modification to
Sega's famous Sonic The Hedgehog game (originally released in 1991).
Even though it didn't really exist, it got a few interested parties asking some
questions!
(The Sonic range of games just happens to be among TME's
favourite).
Then, on December 28th 2006 we were contacted by Simon Charlott (who we knew
from his highly acclaimed Quake mods) to announce
that the game really existed...
Based loosely on our fakes and using the Game Maker software along with
Shane Dobson's Sonic Engine, Charlott put together a two level Sonic Who game and
released it on his website in time for the new year.
To say we were bowled over would be an understatement...
Controls Cursor Keys to move
Space to jump or spinattack Enter to start/pause S = Save L = Load R = Regenerate N = Next room
H = Help F4 - Full screen Q = Quit
2007 - Another Five Doctors, Smith and Jones Video Game
PC Windows
(Download)
Programmers: Paul Somers & Wil Roysden [website]
using Game Maker.
A year after The Beginning, Somers and Roysden released a sequel to their first game,
this time covering the exploits of the sixth through tenth Doctors with levels
inspired by The Two Doctors, Battlefield, The TV Movie, Rose and
The Christmas
Invasion. When they originally produced this, New Earth had yet to air (hence
their choice for the tenth Doctor) - a hard drive crash, however, postponed this
release by around a year.
Celebrating the start of the new series of Doctor Who, Paul Somers worked alone
to create another small game, made in just a day, for the readers of Outpost
Gallifrey in which the Doctor must rescue Martha from the Judoon.
Controls
Cursor Keys to move
Space to use object
R to Restart, Escape to quit
Y to restart level
Although BBCi had launched a great many new games to tie in with the 2006 season
of Doctor Who, the following year would be much more sparse. Sonic De-cloaker was
a simple game in which the Doctor (making use of the Flash design made for The Infinite Quest) must use his Sonic
Screwdriver to uncover hidden enemies while avoiding black holes.
Controls
Mouse
2007 - DWOMedia Series Three Games
PC
Windows / Mac (Online) Publisher: DWOMedia
Making up where BBCi were lacking, drwho-online released eleven games to
tie in with the third series of Doctor Who (covering every episode
bar The Lazarus Experiment and Last of the Time Lords). Due to the
quick turnaround time and the fact that the games had to largely be designed
based on pre-series rumours, they were rather simplistic in nature... but at the
same lots of fun and in some cases rather addictive.
Judoon Lander Using the cursor keys, help the Judoon ship land safely on a pad on the
moon.
Witch Hunt Click on the witches fast, losing power if you're too slow or if you
accidentally zap Shakespeare. The Sonic's rune regains your power.
Gridlock A Frogger clone (or should that be a First Adventure
clone?) in which you must use the cursor keys to guide the Doctor safely across
the motorway.
Sec's in the City Click on humans to destoy them, avoiding the Daleks but also aiming for
Dalek Power icons. Very similar to Witch Hunt.
Dalek Invaders A Space Invaders clone, in which you use the mouse to shout Daleks as they
swoop down over New York.
Escape Velocity Use the cursor keys to control the spaceship on a mission to hunt for escape
pods, without touching the sides of the screen or the meteors flying around
everywhere. Challenging!
Scarecrow Click on the scarecrows (but not the various Doctors and Marthas) as they
run across the screen, and click the crow for extra lives.
Bloodline Catch falling blood and watches in a barrel. Eh?
Haunted House Well, this would be Witch Hunt again, with Sally and the Angels instead of
Shakespeare and the Witches.
Spaced Out In a plot entirely dissimilar to that of Utopia, you must use the
cursor keys to steer the TARDIS around some asteroids and collect vortexes.
Fireball Toclafane are falling down the screen at you. Shoot them with your
mouse/screwdriver!
2007 - Eye of the TARDIS
PC
Windows / Mac (Online) Publisher: BBCi
After the broadcast of the third series of the new Doctor Who,
BBCi released a further free game onto their website: Eye of the TARDIS. A
simple little arcade platormer in which the Doctor has to collect Artron energy
while avoiding capture from the Judoon, Sycorax, Cybermen and so on. As with
Sonic De-cloaker before it, this game used the animation style created that year
by Firestep.
Controls Cursor keys to move, down to fire sonic (opens doors)
2007 - Robot
PC Windows
(Download) Programmers: Paul Somers [website]
using Game Maker.
The next game from Paul centred around the fourth Doctor's premier story.
Following reports from several fans, including ourselves, that the game was too
difficult, Paul added a save game feature.
Tying in with the first series of Sarah Jane Adventures, the BBC
website launched a series of mini-games.
The first, Circuit Training, tied in with Revenge of the Slitheen in some
bizarre way, forming a maze game. The second was a quiz testing knowledge on Doctor Who, Sarah Jane Adventures, arithmetic, spatial
awareness and other randomness. Finally, Z-Wingers was a rather bland and
slow-moving Space Invaders clone.
2007 - Doctor in a Dash
PC
Windows / Mac (Online) Publisher: BBCi
BBC Blast, the website dedicated to providing news and assistance to budding
young artists in a variety of fields (musicians, designers, writers etc), teamed
up Doctor Who to set a competition to design a computer game based
around the characters in our favourite show. On 30th August a young chap by the
name of Colin Smith was announced as the winner, and his racing-themed game was
professionally produced and launched on the official website on 7th December.