1985 - Doctor Who and the Warlord

BBC Micro (Cassette)
A Spectrum version was apparently planned but not released. The use of the TARDIS on the cover was supposedly following a drop in sales of The First Adventure
after Davison's regeneration – the producers deciding that the low sales were related to out-of-date artwork, and that using the TARDIS icon would 'future-proof' it.
As the player plays the part of the Doctor's assistant, the Doctor himself is hardly in the game, making it difficult to ascertain which incarnation he is in - he is presumably intended to be the Colin Baker incarnation of the time, however.
1985 - Brian Bloodaxe

Spectrum 48K, Amstrad CPC464,
Commodore C64 (Cassette))
appearance by a Dalek (in
the Commodore version this on the second screen to the left of the start screen).
Samples of the graphics can be seen to the right (Spectrum, then Amstrad, then
Commodore), and a Dalek on the left, from the C64 version.
Please note that this game features our turbo loading technique. This means that the game will load approximately twice as fast as is usual on the Spectrum. However, to ensure reliable loading do please check that your tape player's heads are clean and regularly demagnetised, and that it is either running from mains or from well charged batteries. If these simple precautions are taken then you should enjoy trouble-free loading of this game.

Infinite lives |
26582,0 |
Infinite energy |
27957,0 |
No enemies |
29182,118; 29183,201 |
Immune after death |
25127,0 |
1985? - Time Lords
BBC Micro (Cassette or Disc)
After the appearance of a Gallifreyan on the loading screen (see
right, holding The Big Stick of Rassilon from the looks of it), the player(s) can choose from 5 characters: Kaled, Cyburman, Zarby, Nestine or Human and the planets Scaro, Mundas, Vortys, Neston and Earth.
1985 - Stranded

BBC Micro, Commodore C64 (Cassette or Disc)
Publisher: Superior Software
Designer: D Woodhouse and C Hughes
A small type-in game with bright graphics and a good vocabulary ("drop fuel" being the sole exception), in which the player comes to on a strange planet, and must get back to civilisation.
The game's inlay gives little extra plot information than this:
"
An
adventure game using hi-resolution full colour graphics. You are stranded on a
strange planet, and your mission is to return to civilisation and home. Many of
the locations are shown graphically, including the spaceship, the cliffs, the
mountains and (if you succeed) your home.
After some exploring, the player finally blows up a robot who is guarding a spaceship. Inside the spaceship, after walking down some corridors, the player comes to an airlock. There is a picture of a blue police box with the following:
"You are standing outside a familiar looking Time Machine. The entrance is locked."
The player then gains entrance by picking the lock. With a picture of the console room:
"You are in a large control r
oom.
A large circular console is in the middle of the room.
The console has three buttons (red black and white). There is a slot here for a time crystal."
BBC graphics are on the left, C64 on the right.
Controls
Type-in game
Complete Solution:

W, Get Fuel, N, D, W, N, Climb
Tree, Get Parachute, D, E, S, Jump, Get Laser, Jump, S, E, N, Get Lockpick, N,
W, D, S, Shoot Robot, Enter Airlock, Pick Lock, Drop Fuel, Pull Lever, N, W, N,
E, E, S, N, W, W, W, N, Pick Lock, E, E, Get Suit, W, W, S, S, E, E, E, S, S,
Get Crystal, N, N, W, W, W, N, Pick lock, N, Drop Crystal, Push Red Button, S,
S, S, W, S, Get Key, N, E, E, E, N, Push White Button, S, S, Unlock Door
1985 - Paradroid

Commodore C64 (Cassette), Amiga (as Paradroid 90), Atari ST (as Paradroid 90), Acorn Archimedes (as Paradroid 2000) (Disc)
Two distress beacons have been recovered. Similar messages were stored on
each. The ships had been bombarded by a powerful radionic beam from one of the
asteroids.
Paradroid later appeared as part of the plug-n-play joystick "C64
Direct-To-TV" (pictured left) - released in 2005, this joystick plugged directly
into a TV set and allowed the player to enjoy 30 C64 games by Epyx and Hewson
(although one, Speedball, was from Image Works), including Paradroid.
Download
![]()
1985 - Doctor Who and the Mines of Terror

BBC Micro, Amstrad CPC464, Commodore C64 (Cassette/Disc)
Who
being filmed
oughts
of getting it in your hot little hands el prompto – 'cos Micro Power says it's a
long way off. The biggest horror awaiting you in the game, called Dr. Who –
Mines of Terror, must be its attempt to emulate the View To A Kill scrolling
window. I'm afraid to say, Who's old mates, the Daleks, don't appear to get a
beep in! The game's all about the good doctor's efforts to destroy the Tiru
(Time Instant Replay Unit) and nab the plans for the machine from the clutches
of arch- enemy, the Master. Micro Power's Time Lord seems powerless to reveal a
release date for the game, but it should be some time before Christmas and at a
price of £14.95. Phone (0532) 458800 for more info.
Crash:
Michael Baxter of Solutions Public Relations slips an interesting phrase into a
press release which arrives moments before press time. He describes a game as
being "entirely scrolling". He's referring to the long overdue release from
Micro Power, Dr Who and the Mines of Terror, which was launched before Christmas
(our man in London, John Minson, attended the launch but lost his copy in a
drunken haze - the sort of common occurrence you expect from a big city Lounge
Lizard). As per usual, the Doctor is fighting the Master, who's out to dominate
the Universe - this time by building a time-instant replay unit. The Time Lords
have asked the Doctor to nip along to the planet Rijan, where the Master has his
workshop, and they've thoughtfully provided our here with a programmable droid
cat called Splinx. March 17th is the appointed day, and providing there are no
more problems with the Tardis, Dr Who, the Splinx and you should be able to
explore the hundred plus screens, which include a mine-works, a reactor, a lift
shaft and a monorail - all entirely scrolling, of course. 1985/6 - Mind Maze, The Five Doctors

ZX Spectrum 48K (Cassette)1986 - Odd Job Eddie
ZX Spectrum 128K (Cassette, with Witchfiend)
Programmer: Harry Price
Publisher: Strobe
A charming (if sometimes irritating) game in the typical Spectrum
screen-flipping mould - a television set is broken, so Eddie the repair man must go inside it in order to fix it. Numerous TV characters, including a Dalek, appear.
The game describes the gameplay thus:
Well here we go again, telly's on the blink and we cannot play our favourite games. Better send for the king of do it yourself 'Odd Job Eddie' jack of all trades,master of none. Try and take 'Eddie' through the works of the T.V. collecting his tools as you go... Avoid all moving creatures as these are instant destruction, but you may use the sliding platforms to walk across ........ If you manage to collect all Eddie's tools take them to the viewing room to find your way our again.....
To reach the first Dalek, head left, up and then right.

Controls
Left: Q
Right: W
Jump: M
Pause: P
Quit: Shift and 1
Cheat
Poke 30349,0 for infinite lives on original Spectrum or on emulator with POKEing capability.
Map
To help find your way around, use
this map.
1986 - Doctor What!

ZX
Spectrum 48K (Cassette)1986 - Herbert's Dummy Run

ZX Spectrum
48K, Amstrad CPC464, Commodore C64 (Cassette and Disc)

Controls
Left: O
Right: P
Jump: Space
(Or joystick on Spectrum and Commodore versions)
Cheats and Tips
Play the Commodore version - it's the slowest moving and therefore the
easiest.
Poke 51924,0 for infinite lives or 36739,x for a set number on original Spectrum or an emulator capable of POKE-ing.
Another way to get infinite lives on the Spectrum version is to go to the room with the ropes, start climbing one of them (the game will only let you climb the one) by repeatedly pressing left and right. Then start sliding down, but hold down the keys C, H, E, A and T before you hit the ground.
And the complete solution on any platform:
1) First of all get the box key and get the honey pot.
2) Now go to the room that the game starts in and jump up on to the box. This will spring you up to where you can exchange the honey pot for the teddy.
3) Get the rope. Now with the rope and the teddy go to the arcade room with the Daleks in
it.
4) The teddy will go and open the right hand side door; you can now go through this. Jump at the rope in the next room and it should extend into a room with a rubber duck, collect this.
s.
5) Load the pop gun (with the cork) and go to the castle.
6) Exchange the pop gun for the flag and with the rubber duck go to the seaside screen. You can now collect the pebbles to load the catapult.
7) Now get the torch and the bulb, this will mend the torch.
8) Go to the dark room with the bulb and this will enable you to see. Shoot all the ducks and a couple of rolls of caps should be dropped. Put these somewhere convenient.
9) Get the A brick and the chocolate 10p and go to the screen with the till.
11) Climb on top of the brick and walk past the till with the chocolate 10p, this should now be exchanged for a real 10p.
12) Take the 10p and the bomb and then go to the room with the 10p slot on the door and jump at it. You will now be in a Blitz game, and when this is completed you will receive a cannonball.
13) With this and the rolls of caps go to the room with the cannon and walk through it. The cannonball will be launched and a hole in the wall will be made.
14) Pass through this hole and get the spacehopper.
15) Then go back up to get the tennis racket, put the space hopper in a convenient place.
16) Next go into the Breakout room and complete the game. Once the Breakout game is completed you should receive a glove.
17) Get the space hopper and with the glove go to Level 1 where there is a room with a hand guarding a door. You must now jump into the room behind the hand (the hand will no longer harm you because you have the glove).
18) You will be in a room with Wally and Wilma at the top of an escalator. As you have the space hopper you will be able to jump very high. This means that you can now jump up and switch the escalator on and be reunited with Wally and Wilma to complete the game.
![]()
1987 - Imagination

Commodore C64 (Cassette)
Complete Walkthrough1988 - Doctor Goo and the Samaroons
ZX Spectrum 48K (Cassette)